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Innovation Workshop – AI, VR and AR

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 This video is the entire session recorded on March 16th. Session overview, presentations and speaker line up below. 

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This hands-on, experiential workshop explored how technology devised by the gaming industry could enhance the television experience, and change visual storytelling. It also considered whether an intelligent machine could one day make a TV show.

Session chair: Paul Bristow, Founder and CEO, Clear Thinking 

11:30 Introduction: Advanced computing’s creative new frontiers

  • From early arcade games to what Facebook CEO Mark Zuckerberg says is the “next communication platform”: who are the leading players in virtual reality (VR), and how is the market evolving?
  • Which broadcasters, TV operators and content producers are experimenting with VR?
  • Artificial intelligence (AI): machines are already recommending programmes to watch; when will they be writing the script?

Paul Bristow, Founder and CEO, Clear Thinking, with Paolo Pescatore , Director, Multiplay and Media, CCS Insight

 

11:45 Presentation: AI – Predicting a hit to producing the show

  • How Vault’s algorithm can tell if a movie script will be a hit, or a flop
  • How accurate has Vault’s hit-predictor been?
  • What are the obstacles ahead for AI machines making TV shows?

David Stiff, CEO and Co-Founder, Vault

 

12:05 Initial panel: VR, AR – the view from the new media laboratories

  • What innovations are coming out of the leading new media labs?
  • From single lens to multi-camera rigs: what equipment is needed to shoot ‘spherical’ images?
  • What are the viewing options available to consumers, now and in the near future?
  • Are the various production options compatible with all VR viewing equipment?

Panel chair: Paul Bristow, Founder and CEO, Clear Thinking
Andy Gower, Head of Interactive TV Research, BT
Dr Randolph Nikutta, Leader Interactive High End Media, Deutsche Telekom Innovation Laboratories
Alain Nochimowski, Executive Vice President of Innovation, Viaccess-Orca

 

12:25 Full panel: VR, AR: Capturing and viewing a frameless view of the world

  • How is VR being used to enhance news and entertainment programming?
  • How does VR change story-telling?
  • What are the production challenges in 360 degree capture? How have these been overcome?
  • Producers show their VR content, explain how it was captured, edited, and made available to viewers
  • What has the audience reaction been?
  • Can VR move beyond a gaming experience and become a true enhancement to television, appealing to a mass market, or is this TV’s next 3D?

Panel chair: Paul Bristow, Founder and CEO, Clear Thinking
Glen Mulcahy, Innovation Lead, RTÉ Technology
Jonathan Harley, Head of Production Development, dock10
Andy Gower, Head of Interactive TV Research, BT
Dr Randolph Nikutta, Leader Interactive High End Media, Deutsche Telekom Innovation Laboratories
Alain Nochimowski, Executive Vice President of Innovation, Viaccess-Orca


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